Triangle Slicing part 2

I finally manage to make displacement mapping work. Here are the results for level 8 and 32 subdivisions. Vertex texture fetch seems to be slow on my card (6600 gt).

I need to check if my code is really optimal (well i’m pretty sure it isn’t 🙂 ). But for now, i’m leaving for vacation for 2 weeks!

8 32
Vertex texture fetch 8 Vertex texture fetch 32
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