Triangle Slicing part 2

I finally manage to make displacement mapping work. Here are the results for level 8 and 32 subdivisions. Vertex texture fetch seems to be slow on my card (6600 gt).

I need to check if my code is really optimal (well i’m pretty sure it isn’t 🙂 ). But for now, i’m leaving for vacation for 2 weeks!

8 32
Vertex texture fetch 8 Vertex texture fetch 32
Bookmark the permalink.

Leave a Reply

Your email address will not be published. Required fields are marked *

What is 2 + 15 ?
Please leave these two fields as-is:
IMPORTANT! To be able to proceed, you need to solve the following simple math (so we know that you are a human) :-)

This site uses Akismet to reduce spam. Learn how your comment data is processed.